Website powered by

Hacker Hound UCSC Level design toolkit

A project still in progress. I'm one of the 3D artists in charge of making environmental props and related art. This project is designed to teach how to quickly build levels to first time users of Unity. The arts style is low poly with a cartoonish feel for the intended audience. The first level was designed by Fernando Briones with Xiayou Yang as the lead 3D artist with me helping with supplemental assets. I was the lead 3D artist for the desert level were made by me (including geometry, materials, and textures), level design was done by Eugene Li and post processing lighting effects were done by Xiaoyu Yang from the team at UC Santa Cruz GPMMS.