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ForzeBreak

My Masters thesis game in my grad program at UC Santa Cruz Games and Playable Media. For this project I was Creative Director, Producer,and I also worked on a few of the 3D models including some of the main vehicles such as the Prototype Tank and StreamBreaker. I worked on the model's geometry as well as UV's, materials, textures, and final polishes to import them to the game in Unity.
I had the pleasure to work alongside Jason Li (Lead Network Programmer), Robin Zhao (Lead Gameplay Programmer), Xiayou Yang (Lead 3D Artist/ Art Director, and Zihang Zhang (Lead Programmer), all part of the Swift Limit games team in collaboration with external team members such as Martha Magsombol (3D Artist), Jairus Cambe (Audio Lead), Alan “AG” Gordon (Sound Designer), and Matthew Eis (Sound Designer). I worked on the visual UI elements, Logos, as well as textures. Find out more about it and the rest of the team here! https://forzebreak.wixsite.com/game

ForzeBreak Trailer HQ