Models and Renders I did for USC 2017 Capstone Game Skyshot in which I was one of the 3D artists. I was in charge of creating most of the 3D environment props based on our concept artist images. I did many of the floating platforms for the game, the main stadium used on the final version, the ball, collaborated with the player hook, and I also did some of the first person animations used in the game. UV cleanup first pass of materials and textures were done by me and later corrected by the lead artist for optimization in the Unreal 4 Engine.
Follow the website to meet the rest of the team and the newest updates of the game! http://www.skyshotgame.com/index.html
Skyshot, Announcement Trailer 2017